CSCI 520: Computer Animation and Simulation 
| This course is designed to teach students the fundamental techniques
of computer animation and simulation, and to provide knowledge and/or
experience in the design, scripting, production and post-production stages
of computer animation. Topics covered will include traditional animation
techniques, keyframing, simulation and dynamics, free-form animation, behavioral
and procedural animation, and production scheduling and post-production.
Students will be expected to work in teams to complete a large-scale animation
project.
As a graduate course in the Department of Computer Science, a solid background in computer science and computer graphics is expected. However, we will make all efforts to make the lectures and materials accessible to graduate students from other disciplines without compromising too much on the technical level. To accomplish this, participants should have a reasonable technical background, plus a willingness to fill in those gaps as they manifest themselves as we progress through the course. Note however that this is not a class where you will learn how to use Maya or SoftImage (usual animation tools for production). We will only explain the techniques used in such sofwares, along with their flaws or advantages. The goal is not to make an animator out of you, but to give you the skills and knowledge needed to develop animation/simulation tools. Time: TTh 9:30am-10:50am
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| Slides of the lectures:
Lecture 1: Fundamentals in Math and Physics Lecture 2: Overview and Open GL fundamentals
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| Last modification: Feb 6,2003 |